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Hey everyone! I want to share a comprehensive guide on how to use OPL and POPStarter with SMB to play PS2 and PS1 backups!

I want to make a comprehensive guide for you all since the wiki doesn't really have one yet. A modpost said there would be a guide... 2 years ago. RIP in pieces. POPStarter is drastically different today than it was 2 years ago anyhow.
I also wanted to make this tutorial somewhat as a reminder for me in the future, in case I need to add more games.
The problem with other tutorials are that they often don't cover everything, assuming you know about POPStarter already, are outdated, or lack files, like the networking files POPStarter needs for example.


OPL can remotely launch .ISO files (PS2 backups) that you rip from your games or obtain otherwise. (Please don't ask about pirating, as it's against the rules here)
The PS2 often has an issue with it's laser reading disks due to scratches. Disks steadily get worn down over time, and after a while your PS2 may be unable to read your disks entirely.
PS1 games are unfortunately an even bigger issue with this. OPL can also launch POPS, which is Sony's official PS1 emulator that leaked some time ago. POPStarter has limited compatibility as of currently, but plays most titles relatively well, especially on SMB.

Why SMB?

SMB achieves the highest speeds apart from the disk drive itself due to Sony using USB 1.1, which is significantly slower and makes .FMV and audio tend to be choppy. If I'm not mistaken, while OPL/POPStarter can also load from HDD, external HDDs will have to use the USB 1.1 ports as well. Internal HDDs are outside the scope of this tutorial as I own a slim.
SMB can achieve Gigabit speeds (although packet sniffing seems to imply that the PS2 only really needs around 2 Megabytes per second at max), which allows for .FMVs to show perfectly on PS2 backups and with very little lag at worst on PS1 backups.
For those that don't know, SMB is taking a patch/crossover cable (most guides say you need an crossover cable, but patch is perfectly fine as most computers nowadays have Automatic MDI-X) and directly connecting the PS2 to the laptop or desktop computer.
You can use SMB through your router... but I prefer keeping it direct, as I can still connect my PC to my router wirelessly. Yes, it's possible to browse the internet while playing PS1 and PS2 games. This guide will be primarily aimed towards direct connections.


  1. A PS2 capable of running unsigned code. This can be either Free McBoot or a hardmod. For this tutorial, I'll be covering FMCB. (Needed for both PS1 and PS2 backup loading)
  2. A patch/crossover cable, preferably CAT5e or better. You can see it printed on the cable whether it's CAT5e and a patch/crossover cable. (Needed for both PS1 and PS2 backup loading)
  3. A USB thumb drive. I use the PNY brand, and it's pretty good. (Needed for both PS1 and PS2 backup loading)
  4. OPL. We'll be using a Daily Build, build 1005_DB. Direct link. This is an official link from PS2-Home itself, made by Jay-Jay, one of the developers of OPL. If you want, you can use a newer daily build here, but I'm using 1005_DB and it works great. (Needed for both PS1 and PS2 backup loading)
  5. I'm going to assume you already have uLaunchElf set up with FMCB. If not, get it on your memory card somehow. There are lots of ways to do that and lots of other tutorials which can help. (Needed for both PS1 and PS2 backup loading)
  6. Optional: CDMage. Link. You will need WinRAR or 7ZIP to open the .RAR file in this. CDMage is needed for PS1 games if they contain more than one .BIN file. Normally, PS1 backups should have one .BIN and one .CUE file. Occasionally, they can have more than one .BIN file.
  7. Notepad++. Link. Make sure that you enable file extensions, here's a guide for that.
  8. CUE_2_POPS 2.3. This will come with the download below, the beta version of POPStarter. This is needed to convert PS1 backups to the .VCD format which POPStarter uses.
  9. POPStarter network files. Link. This is a direct download from PS2-Home as well.
  10. Latest beta version of POPStarter, linked here.
  11. WINMD5Free. Link. This is needed to check the MD5 hashes of your files, specifically POPS_IOX.PAK.
  12. POPS_IOX.PAK. I cannot distribute this. Look for it in Google, don't use TOR as I've had issues downloading from certain sites using TOR. Make sure your Ad-Blocker is on and that you check the MD5 hash of every POPS_IOX.PAK you download. I wouldn't be too concerned though, as it didn't take me too long to find and I didn't get any viruses from downloading any files.
MD5 Hash for POPS_IOX.PAK: a625d0b3036823cdbf04a3c0e1648901
If the MD5 hash of the file you downloaded matches this hash, it means you have a genuine POPS_IOX.PAK file for use with POPStarter.

Setting up OPL

Don't plug the crossovepatch cable into the PS2 yet
This tutorial will be for Windows 7, but can also work for Windows 8 and 8.1. If someone can confirm this can work for Win 10, I would be thankful. Make sure you're on the Administrator account, as SMB works more often when on the Administrator account.
Firstly, take the OPL download and put the .ELF on the root of your thumb drive. Insert your thumb drive into your PS2 and boot it. Once it's booted up, go into uLaunchElf and go into MASS:/. Find your OPL .ELF and press R1. This will bring up a menu to copy it. Do that, and then go to one of your memory cards.
Ensure you have space to copy OPL to the memory card. If you don't, you can move some of your saves out of the memory card. Just be careful not to move FMCB out of the memory card. I highly recommend two memory cards for the purpose of space. Anyways, copy some saves, and use McPaste to paste them somewhere on your thumb drive. Now you can delete the old saves and copy OPL again.
Here's a good video on moving saves if you're concerned.
Once you've copied OPL and moved to a memory card with space, press R1 again and paste the .ELF there. Once that's done, restart your system. I'm not sure if you can manually exit uLaunchElf back to the menu. Go down to the FreeMcBoot Configurator at the very bottom.
  1. Go to Configure OSDSYS options... in the middle.
  2. Go to Configure Item 1 and hit right until you get a blank entry.
  3. Press A, and enter the name of the .ELF (in this case, Open PS2 Loader), then locate it on the memory card (NOT on the thumb drive).
  4. Go back and hit Save CNF to MC0/MC1. You should see a confirmation at the top whether it successfully saved.
  5. Hit PS2 Browser (FMCB Restart), and see if Open PS2 Loader appeared on the menu. If it did, load it.
For now, disconnect your internet for a moment if you don't need it. I find that my PC will actually ignore the PS2 unless internet access isn't available. It's just for setting up the internet at first, after this you won't need to do it any more.
OPL should be at a menu giving you options to configure your settings and such. Go into Settings, and set ETH device start mode and ELF Loader Menu display mode to Auto.
Go to your computer for a minute and go to the Control Panel. Go to Network and Sharing Center then go to Advanced Sharing Settings on the left. Make sure that these settings are filled in for both Home or Work and Public:
  1. Turn on Network Discovery.
  2. Turn on File and Printer Sharing.
  3. Turn on Public Folder Sharing.
  4. Turn on Media Streaming.
  5. 128-bit encryption (this is the default, don't change it).
  6. Turn off password protected sharing.
Now, plug in your patch/crossover cable and go into Network config on OPL, you should see Connect/Reconnect at the bottom, hit it. You'll get an error at first, don't worry about it. On your PC, you should see your network bar saying that you're connected to the PS2, but that you don't have network access (which is fine).

Setting up the SMB server.

Firstly, create a folder anywhere. It can be on your Desktop, which I recommend. Name it PS2SMB. It must be all caps. Right click the folder and go into Properties. Go to Sharing, then Advanced Sharing. Check the Share this Folder box and make sure the dropdown box says PS2SMB. If it does, then good. Go to Permissions and check Full Control.
Exit that box, and in the same box that says Advanced Sharing, you should see Share.... Hit that, and allow for Everyone, Guest, and if it's there, Unknown Contact to have Read and Write permissions to your PS2SMB folder. Make sure you hit the Share button in that window. Your folder will then be shared. Unknown Contact is the PS2. Guest is your Guest account.
Make some more folders inside the PS2SMB folder depending on what you want to do. If you want to play PS1 backups, make a folder called POPS. If you want to play PS2 backups, make a folder called DVD. These folders must be uppercase.
Hit the Windows Key with R, and open Command Prompt by typing cmd. While your PS2 is still on in OPL and you're connected to it, type ipconfig /all. You should get an output similar to this:
Ethernet adapter Local Area Connection:
Connection-specific DNS Suffix . :
Description . . . . . . . . . . . : Qualcomm Atheros AR8151 PCI-E Gigabit Ethernet Controller (NDIS 6.20)
Physical Address. . . . . . . . . : E8-9A-8F-F0-E5-37
DHCP Enabled. . . . . . . . . . . : No
Autoconfiguration Enabled . . . . : Yes
Link-local IPv6 Address . . . . . : fe80::90ed:26f9:98e2:9259%12(Preferred)
**Autoconfiguration IPv4 Address**. . :
Subnet Mask . . . . . . . . . . . :
**Default Gateway** . . . . . . . . . :
DHCPv6 IAID . . . . . . . . . . . : 300456591
DHCPv6 Client DUID. . . . . . . . : 00-01-00-01-1A-1E-0D-C4-E8-9A-8F-F0-E5-37
**DNS Servers** . . . . . . . . . . . : fe80::1%12
 `` `` 
NetBIOS over Tcpip. . . . . . . . : Enabled
Note that at the top, it's for a Local Area Connection and NOT for WiFi. Ensure that you have the right info.
I highlighted the important parts. You need to know the IPv4 Address, the Default Gateway, and the DNS Servers your computer uses for the direct connection to your PS2.
Go back to Control Panel, go to Network and Sharing Center, but this time, go to Change Adapter Settings, and then right click the Local Area Connection, and go to Properties. In that list, click Internet Protocol Version 4 (THCP/IPv4) and click Properties.
So you see the input above with the Local Area Connection with Command Prompt, yes? Hit Use the Following IP Address and Use the Following DNS Server Addresses and put the same info that you got into these boxes. For me, it would be this:
IP Address:
Subnet Mask: Do not use if you got it from Command Prompt, only use
Default Gateway:
Preferred DNS Server:
Alternate DNS Server:
You can leave the DNS server spots blank if you like, but I prefer filling them in.
Here's a picture. Obviously your details will be different, but this is for me. If you get a warning or two after pressing OK, don't worry, just press OK. It happens for me, and it still works all of the time for me anyways.
Now, for the PS2 side. Go back to OPL, and go to the Network config. Set your PS2 address type to Static. Now, make sure your PS2 IP Address matches the first three segments of the IP Address your local area connection has.
For example, if my computer was, your PS2 could be The final segment of the IP Address CANNOT match your PC, but the first three MUST match your PC.
Subnet Mask: The subnet mask should be
Gateway: Make sure the Gateway matches your PC. Since my Gateway is, I didn't have to change it.
DNS Address: You don't have to change your PS2's DNS address.
Address Type: On the SMB server, make sure the Address type is IP, not NetBIOS.
IP Address: Enter your PC's Local Area Connection IP Address. Mine is, so that's what I put in.
Port: Don't change this.
Share: PS2SMB (the name of your Shared folder)
User: GUEST (must be in all caps)
With this done, you can reconnect and if everything goes well, your PC will accept the connection. If so, congratulations, as OPL is set up. Make sure you save your network config in the OPL menu. You need to do this.
All you have to do now to play PS2 backup games is put .ISO files ripped from the CD/DVD into the DVD folder.
But if you want to get POPStarter up...


As we've discussed, POPStarter allows for you to play some backup PS1 games. Here's a compatibility list telling you what you can and cannot play at the moment. Compatibility may be patchier with POPStarter, but it's still possible, and it could get better over time anyways. This is a very long term project.
So, firstly, let's assume you got that POPS_IOX.PAK. Open up WINMD5 and check it's MD5. If the MD5 matches the one above, you got the right one. Put that POPS_IOX.PAK into the POPS folder as you'll need it for SMB.
Secondly, open up the POPStarter .ZIP (the number 8 download at the top) and extract the POPStarter folder to your desktop. It's the folder with IPCONFIG.DAT and SMBCONFIG.DAT. Open IPCONFIG.DAT in Notepad++. Do NOT edit it in regular Notepad.
Put the same settings on OPL that you used to connect your PS2 with. Save the file afterwards. Open SMBCONFIG.DAT now.
PC-IP-ADDRESS PS2SMB username password
Put the same settings you used in OPL again. If you're using a Guest account, just remove the username and password lines. Leave only your PC's IP Address and PS2SMB. Save that, and then let's go ahead and make our .VCDs.

Getting the Games Set Up

Since POPStarter cannot directly read .BIN or .CUE files, you need to use a program to convert a .CUE and .BIN file to a single .VCD file. Let's say we had Armored Core 1.
Armored Core 1.BIN
Armored Core 1.CUE
We would then put these somewhere, anywhere is fine. Open the POPStarter beta 17 .ZIP and inside is a folder with CUE2POPS in it. Get the CUE2POPS (not the POPS2CUE!) and extract it into the folder with the .BIN and .CUE. Then we would drag the .CUE file onto the CUE2POPS file. The .CUE and .BIN files need to be together, with the same name, and in the same folder as CUE2POPS. Command Prompt will briefly open and you'll get a .VCD file. That's good.
Just for simplicity's sake, remove any spaces in the name of the .VCD file, and try to make the name shorter if it's really long (e.g. Armored Core: Project Phantasma) to prevent any issues in the long run. Now move that .VCD file into the POPS folder. Continue doing this until you have all your .VCD files in the POPS folder.
Now, we need to do another thing. Open the POPStarter beta 17 .RAR again, and this time extract the POPStarter.ELF (NOT THE POPSTARTER.KELF, the .KELF extension is different, as POPStarter.KELF is a file used for HDD loading) to the POPS folder.
Say you have three games, Armored Core, Armored Core: Project Phantasma, and Armored Core: Master of Arena. The three .VCDs could have any name, but I'm choosing these names for simplicity:
  3. MOADK1.VCD (multi disk game)
You would rename the POPStarter.ELF to SB.ACORE1.ELF, copy another, rename it to SB.PHANTA.ELF, copy yet another, and then rename that to SB.MOADK1.ELF. The SB. prefix just lets POPStarter know to load from SMB. The name needs to be identical since POPStarter loads a .VCD with the same name in the POPS folder on your Shared folder (PS2SMB/POPS).
Keep renaming POPStarter.ELF for every .VCD you have in the folder. Here's a picture I borrowed from someone else.
The EXECUTE.ELF shown in this picture isn't needed. It's a leftover from an older POPStarter build.
One last thing, MAKE SURE that the extensions to the .VCD and .ELF files are UPPERCASE. If they are lowercase, they will cause issues.

Setting the Configuration Files

Now, with that being done, open a new text file on Notepad++ (or hit CTRL+N). Now, you want to list the name of your games, and the path to the .ELF of your games.
Note: Make sure the 'smb' and 'mass' in these are lowercase, or they won't work.
Armored Core 1=smb:/PS2SMB/POPS/SB.ACORE1.ELF
Armored Core: Project Phantasma=smb:/PS2SMB/POPS/SB.PHANTA.ELF
Armored Core: Master Of Arena 1=smb:/PS2SMB/POPS/SB.MOADK1.ELF
You can choose to either have your .ELF files in the POPS folder, or on your thumb drive. I've had more luck with the thumb drive. We can also load the .ELFs from the thumb drive.
Note: If you get a Error: could not run the item error, check your configuration file to see if it's correct, or else move to mass or vice versa. Moving your .ELF files to a thumb drive can work if SMB doesn't load them.
Armored Core 1=mass:/POPSTARTESB.ACORE1.ELF
Armored Core: Project Phantasma=mass:/POPSTARTESB.PHANTA.ELF
Armored Core: Master Of Arena 1=mass:/POPSTARTESB.MOADK1.ELF
Don't worry though, we're still loading our .VCDs from the POPS folder, not from USB. All we will have is the POPStarter emulator on the thumb drive so OPL won't cause issues.
I made yet another example based on the picture above.
Once you have all of your games listed, save the file under All Types as conf_elm.cfg. Put this file on your thumb drive. Double check that the POPStarter folder is on the thumb drive, and that the IPCONFIG.DAT and SMBCONFIG.DAT files are saved in Notepad++ on the thumb drive. Once that's done, put your thumb drive back into your PS2. If it's still on, restart it and go into uLaunchELF.
In uLaunchELF, we need to do a few things. First, confirm there's space on the memory card again. Check how big the POPStarter folder is. If it can fit, copy and paste the POPStarter folder on one of your memory cards. Now, find the conf_elm.cfg file you made, see if that can fit on the memory card. Look and see if you have an OPL folder. You ideally should. If you do, copy and paste the conf_elm.cfg file into the OPL folder.
Now, restart your system and go into OPL. If you did the conf_elm.cfg file right, you should see your games listed when you hit right on the games menu to go to PSX games. Press A and see if they'll boot. If you get an error that it could not start the file, then just move from SMB to MASS or vice versa. Check the file path and make sure everything is correct as well.
If everything goes well, POPStarter should be set up. Congratulations!


Multi Disk games. Can only boot one POPStarter game at a time...
Bookmark this page. Trust me.
Multiple .BIN files but one .CUE. Can't convert them to .VCD...
Get the CDMage program I linked above. Open the .CUE file and on the left, click the [IMAGE] 'name of your .CUE file' at the top left if it's not already highlighted, and click Save As at the top. It should save a .BIN and a .CUE file, but there should only be one .BIN file now.
Getting an error when trying to boot up a game that OPL can't access the item.
Again, switch from SMB to MASS in your configuration file, or vice versa.
Any suggestions? Thoughts? Thanks everyone for reading, and have a wonderful weekend.
submitted by X-the-Komujin to ps2

ansible play error

I am running a playbook from the ansible tower to take a snapshot to cloud VMs and during execution getting the below error.
"module_stdout": "",
"module_stderr": "Traceback (most recent call last):\n File \"/valib/awx/.ansible/tmp/ansible-tmp-1593461326.2569487-44535-239890178672718/AnsiballZ_vcd_vapp_vm.py\", line 102, in \n _ansiballz_main()\n File \"/valib/awx/.ansible/tmp/ansible-tmp-1593461326.2569487-44535-239890178672718/AnsiballZ_vcd_vapp_vm.py\", line 94, in _ansiballz_main\n invoke_module(zipped_mod, temp_path, ANSIBALLZ_PARAMS)\n File \"/valib/awx/.ansible/tmp/ansible-tmp-1593461326.2569487-44535-239890178672718/AnsiballZ_vcd_vapp_vm.py\", line 40, in invoke_module\n runpy.run_module(mod_name='ansible.modules.vcd_vapp_vm', init_globals=None, run_name='__main__', alter_sys=True)\n File \"/uslib64/python2.7/runpy.py\", line 176, in run_module\n fname, loader, pkg_name)\n File \"/uslib64/python2.7/runpy.py\", line 82, in _run_module_code\n mod_name, mod_fname, mod_loader, pkg_name)\n File \"/uslib64/python2.7/runpy.py\", line 72, in _run_code\n exec code in run_globals\n File \"/tmp/ansible_vcd_vapp_vm_payload_UUFGNY/ansible_vcd_vapp_vm_payload.zip/ansible/modules/vcd_vapp_vm.py\", line 194, in \nImportError: cannot import name etree\n",
"exception": "Traceback (most recent call last):\n File \"/valib/awx/.ansible/tmp/ansible-tmp-1593461326.2569487-44535-239890178672718/AnsiballZ_vcd_vapp_vm.py\", line 102, in \n _ansiballz_main()\n File \"/valib/awx/.ansible/tmp/ansible-tmp-1593461326.2569487-44535-239890178672718/AnsiballZ_vcd_vapp_vm.py\", line 94, in _ansiballz_main\n invoke_module(zipped_mod, temp_path, ANSIBALLZ_PARAMS)\n File \"/valib/awx/.ansible/tmp/ansible-tmp-1593461326.2569487-44535-239890178672718/AnsiballZ_vcd_vapp_vm.py\", line 40, in invoke_module\n runpy.run_module(mod_name='ansible.modules.vcd_vapp_vm', init_globals=None, run_name='__main__', alter_sys=True)\n File \"/uslib64/python2.7/runpy.py\", line 176, in run_module\n fname, loader, pkg_name)\n File \"/uslib64/python2.7/runpy.py\", line 82, in _run_module_code\n mod_name, mod_fname, mod_loader, pkg_name)\n File \"/uslib64/python2.7/runpy.py\", line 72, in _run_code\n exec code in run_globals\n File \"/tmp/ansible_vcd_vapp_vm_payload_UUFGNY/ansible_vcd_vapp_vm_payload.zip/ansible/modules/vcd_vapp_vm.py\", line 194, in \nImportError: cannot import name etree\n",
"msg": "MODULE FAILURE\nSee stdout/stderr for the exact error",
"rc": 1,
"ansible_facts": {
"discovered_interpreter_python": "/usbin/python"
"_ansible_no_log": false,
"changed": false,
"_ansible_delegated_vars": {
"ansible_host": "localhost"
View Poll
submitted by yuvarajcbe to ansible

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