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Half-Life Release Notes The update includes several gameplay additions and bug fixes to Half-Life. Client (Full Client) (82 MB) by Valve Software. Counter Strike 1.4 Crack, Serial & Keygen navigate here. BERNINA FAQ – frequently asked questions and their answers see page.

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A quick update to say that in the next month or so I will be producing new Counter-Strike versions of Rats, Rats2, Rats3 and RatsXL with 16 player starts per team. Download Half-Life Full v Update now from AusGamers - its free, and no signup is required. TFDi Design 717: Version 1.1 Released. Changes/Additions -Ricochet included in this release.

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Hard Reset v1.21/Update #3 Fixed File. Gamers] Sunday, 28 April 2020 Nothing to do with Half-Life or CS, but I just thought I should warn people that they need to be very careful about the latest e-mail virus that seems to be running wild at the moment. Half-Life Retail Update Download - It's here. It's good. The initial release of the TFDi Design 717 on December 23, 2020 that we initially thought was the end of the journey ended up being the start of an entirely new one.

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Half-Life Client (Full Client) The file will update your version of Half-Life to version, regardless of what version you currently have installed. Also within the update is the Ricochet Mod for Half-Life that changes the standard Half-Life Version Readme v []. The access to our data base is fast and free, enjoy. Counter-Strike v1.5 will both include the Ricochet Mod, the second phase of Valve's recently released anticheat technology.

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Haven't installed HL2 yet. View Profile View Forum Posts Private Message View Blog Entries View Articles Published on 07-18-2020 10: 47 AM 2020/07/17. For many, this was the first Half-Life mod they would ever play. FilePlanet is the safest place to download free PC Games, Mods, Demos, Patches, Betas and Maps.

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SUPERHOT VR on Quest – Quality of Life Update v1.111

The recently promised Quality of Life update for SUPERHOT VR on Quest is live!
After months of hard work, the development team is proud to deliver one of our largest updates ever. This Quality of Life patch not only squashes loads of bugs but also delivers numerous improvements, increased performance, sharper graphics, new features and enhancements to ensure SUPERHOT VR is as best it can be and completely ready for Quest 2.
If you haven’t seen the new Quest 2 trailer yet, be sure to take a look: click me!
Thank you once again, our fantastic community, for the constant wave of feedback and support that helps us pinpoint bugs and improve our game. Your eagerness to get in touch is always amazing and forever encouraging for the team.
Below you can find the lengthy changelog for this update; if you haven’t finished the game yet, do mind the spoilers marked at the end of “Bugs & Improvements” section.
Finally, rest assured that all changes not specific to Quest devices will find their way to all other platforms and headsets in their due time. We’re already hard at work on that.

SUPERHOT VR on Oculus Quest, patch v1.111 – Quality of Life update

Features and Additions
  • Added proper texture to concrete (missing since Quest launch)
  • Implemented a system to prevent save file corruption by creating backup save files before saving
  • Added support for achievement caching (achievements are now also stored offline in the player’s save file and will be updated when re-connected). This fixes achievements being lost when unlocked offline. Also fixed achievements not being visually unlocked when offline/not connected to oculus network (no post-it note etc.).
  • Tutorial Images are now visible from behind (why are you walking behind the tutorial?)
  • Added currently used Refresh Rate to System Tag in Bios
  • Added ground fog
A reminder that we added Cloud Sync support in a small patch recently - we’re keeping an eye on it for any unintended consequences… Saves are a tricky business.
Bugs & Improvements
  • Fixed staircase collision in Dark Alley
  • Fixed throwing tutorial animation being cut off on bottom half
  • Fixed the “challenge” typo
  • Enemies that phase in with flicker now do so correctly
  • Fixed “new game flow” off option to be applied correctly
  • Corrected display of progress in challenges
  • Added missing translations for “You Have Won” and “Your Time”
  • Removed wave effect on return pyramids
  • Improved pathing in Pazzo Pizza
  • Oculus Dash doesn't pause the game anymore
  • Guests are prevented from entering bios
  • Improved pathing in several levels to prevent clipping of enemy limbs
  • Removed wave effect on return pyramids
  • Fixed texture on level select pyramids
  • Double teleport transition prevented after player death
  • Less flickery boot animation
  • Added missing colliders to various objects
  • Fixed lighting on several objects
  • Endless mode spawn points now cycle correctly
  • Added missing animation on Hacker Room monitors
  • Fixed flickering geometry in the last phase of Staircase
  • Fixed LOD popping on sticky notes
  • Fixed background fadeout duration in loading void
  • Time popups have fixed lengths now
  • Fixed color fringes on tutorial cards
  • Increased far clip plane in Hacker Room to correctly render skybox
  • Many, many performance improvements
  • Fixed shotgun enemy left hand IK
  • Removed “Are you ready to play?” text
  • Adjusted enemies fade in effect in most levels (mostly turned off)
  • Made enemy body dissolve effect last longer in the first level (time mechanics tutorial)
  • Added colliders to some geometry in the first level
  • Added throwables shattering to the “Look Down” scene
  • Made the “Look Down” text display longer
  • Adjusted some timings and player positions in the Corpo Office level
  • Adjusted elevator doors opening/closing in the Corpo Office level
  • Made black floppy unreachable (teleports into the hand by itself) in the 4th Hacker Room
  • Moved player position forward in all Hacker Rooms
  • Adjusted timing in the first Hacker Room
  • Adjusted head-mounted floppy drive position
  • Decreased size of Hacker Room texts (WIP)
  • Changed one enemy in the Airport to be a camper
  • Adjusted fog settings in some levels
  • Fixed skybox color (removed grey band on the horizon)
  • Corrected surveillance cameras positions in the Cage Fight level
  • Changed material on the Dojo and Restaurant walls
  • Fixed a bug in the enemy AI where enemies with guns would get stuck / oscillate back & forth when passing things like pillars blocking their line of sight to the player
  • Adjusted Hacker Room brightness for better visibility of achievements
  • Thrown weapons slicing bullets do not count for Slice and Dice achievement any longer
  • Moved achievement unlock timings to make achievement unlocks visible (rather than appearing during the black screen / transition)
  • Fixed “The Chosen One” achievement never unlocking (due to red dudes not owning their bullets - now they are capitalist red dudes)
  • Fixed “What’s wrong with you?” achievement not unlocking on the first playthrough of the game
!Spoilers ahead!
  • Now the player is prevented from picking up final pyramid
  • Fixed “Aim for the head” weird text jump
  • Multiple “Aim for the head” improvements:
    • Adjusted text sequence
    • Changed sound of the gun
    • Turned off the slide animation for the pistol
    • Moved pistol forward a bit - no more gun spawning inside you!
  • Changed sound of the gun in the “You know what to do” scene
  • Added option to walk/jump from the building in the “Look down” scene
  • Changed direction of doors opening in final Hacker Room (the most important bug fix ever)
Thank you,
submitted by SynthJackalope to superhot

Cheesy Dorian (v2)

Hey Anki Fam,
Back in February I posted Cheesy Dorian (v1) which was very much a work-in-progress update to the original Dorian deck for Step 2 CK. Initially, I had planned to release the completed version at this point, but unfortunately lots of things have changed since then one being a pandemic throwing my rotations, board prep, and my part of my personal life into flux. As of today, the deck is still not complete, but enough individuals have messaged me asking me to publish whatever I have at this point. Truthfully, I probably have completed 75-80% of what I intended to be done by now with some of the holes to be explained shortly. With that being said, here are the following points to bear in mind for those who wish to download this deck:
  • Total card count is 11,650 (increase is mainly due to newly created cards from the AMBOSS question bank and adding cards to several Online Med Ed videos)
  • I've added cards to all the Dermatology videos, Renal videos, and Lung videos. I did not complete this goal of mine as several GI videos remain without tagged cards -- I just don't have the time to do this unfortunately. Some of the cards added were based off a card structure from the recently released OME IM deck by u/seagreen835 that I found to be of good quality and format which modified further.
  • I also spent my time reformatting cards so they can be identified and clickable via the AMBOSS add-on. This also took more time than I thought since I had to cross-reference with the AMBOSS Library often (eg. Parkinson’s disease is not clickable, but Parkinson disease is), but I think it’s a helpful feature for folks (reminder that the add-on is not free though, and full disclosure while I am a rep for AMBOSS I did not collaborate or get paid to do this -- I did it because I find it useful).
  • Same additional changes: the Preventative Medicine OME videos had only a few tagged cards, so deleted those tags to decrease clutter and I appropriately distributed them within the Biostats tagged cards. I retagged certain subdecks (eg. Neurology HY facts) to make them less cluttered. And finally, I continued to clean up cards in general.
  • I continued to find plenty more pseudo-duplicates that are pretty much the same except for a comma here or an extra letter there. Also, as I went through the IM cards I recognized duplicates with surgery so I was able to pare down these pseudo-duplicates even more as I had prematurely deleted some of those cards early on (see my initial post) so I was happy to have addressed that minor hiccup of mine.
  • I made the decision to include some cards and topics under OME tags that are not explicitly taught or mentioned in the actual videos. Most of these cards come from AMBOSS and I felt that although not taught in the OME video, the concept or value of knowing the material was highyield enough to put it under the given video (eg. added cards for Wells criteria, PERC tagged under Pulmonary Embolism even though not mentioned in the video). Some UW cards also fall into this category, but not as much as I try not to ruin UW when doing OME cards although this is unavoidable at times since there are only so many ways of asking a given question. Regardless, the number of cards that fall under this category is relatively small and I don't feel it will ruin your experience doing these cards I've added under a given OME video.
  • On the topic of OME, there were a plenty of cards than I realized that were poorly or vaguely created that one could reasonable question if the card was right. And, there were a few cards that were straight outdated. Again, I don't have a number for how many cards fell in this category but it may have been just around 50-100 cards, so not significant in the grand scheme of things but still worth noting.
  • I added plenty of Rosh Review images – this is a resource that is mainly used I believe during Emergency Medicine residencies, but often when searching for an image related to a newly created card, or a card that I felt I needed to see a visual, Rosh images continually appeared on Google and I added plenty of them to the deck. Their images and infographics are well done, I actually prefer them to UW in some cases.
  • I'm still going through AMBOSS and add cards when needed. I have about 200 new UW questions also remaining which I intend to add cards when needed as well. If I do end up publishing another version of the deck then it will be in that final upload, but again probably unlikely given my time constraints.
  • Completely unrelated, my one recommendation is to move the Step 2 Assessment subdeck outside of the Cheesy Deck completely because anytime you search for a card you will see those cards even though they are de-duplicated and it will spoil the UWSAs and NBMEs for you!
Please refer back to my original post for any additional questions or details about the deck -- I am sure the answer to any questions are in the original post somewhere! Finally, I’ve told u/AnKingMed and his collaborators that they are free to incorporate this deck or cards however they see fit into their own next AnKing Step 2 update.
Either way, I hope this deck benefits students out there who prefer this style. Ultimately, doing the cards is only half the battle -- the other half are questions questions questions.
Stay Cheesy
Link: Cheesy Dorian (v2)

Edit 1: There about 10 cards that are not following the format as rest. I fixed this and will re-upload the deck again later tonight. Apologies.
submitted by Cheesy_Doritos to medicalschoolanki

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