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SMOKE + MIRRORS SURVIVOR 2: RESULTS
Welcome to thread about results of our Smoke + Mirrors Survivor 2 game! Feel free to discuss here!submitted by TheNinerNico to imaginedragons
Hey, whatzupp my fellow firebreathers. Ok, no need to kill me! Or now, at least! Today, the time for the results of S+M Survivor re-do final round and therefore of the whole competition has arrived and I must say that this round was, like most of this game's rounds, CLOSE! Only 1 VOTE decided in this last duel between Dream and The Fall about which song will be the defeated one and which will stand as the victor! Well, no hesitation! Which song got this 1 vote more and it's getting eliminated?
DREAM. It's kinda unluck for this song, and that is because, it got the runner-up title even in the first edition! It's not bad though, cause 2nd place is really beautiful rank for this beautiful song and the chance to participation in final round duel was well deserved! It is therefore the last one eliminated with 42 votes with being only ONE VOTE AHEAD! Congrats on second silver though! Let's move on!
The main question still reamains: Which song is our NEW SMOKE + MIRRORS SURVIVOR?
THE FALL!Sending love and congratulations to this song cause the win was definitely deserved! Epic closer got only 1 vote less, that is, 41 votes and it has survived till the very end, it's even rising 3 spots up in the rankings! While the last winner, Shots was defeated with 4th place, The Fall now became this sub's new favorite S+M song! Therefore, it will join Amsterdam in Best of the Best Survivor 2!
Feel free to discuss anything about this game! Upsides, downsides,.. Are you happy with final ranking? How would YOU rank these songs? Comment your opinions below!
One big thank you for y'all who has participated in this polls so far! I love making these and I hope y'all had fun cough, except Hopeless Opus being 8th, cough cough..! I think you know what comes next! EVOLVE SURVIVOR 2 starts on Tuesday! Get your priorities in this game straight, I'm looking forward to this game, too! See the results of first edition here.
Previous round 17 - final round thread | Round 01 of Evolve Survivor 2
Final round results:
All of these songs were only dreaming:
COMPLETE SMOKE + MIRRORS SURVIVOR 2 RANKING:
1st place - winner: The Fall (▲ 3)
2nd place: Dream (=)
3rd place: Smoke and Mirrors (▲ 4)
4th place: Shots (▼ 3)
5th place: Thief (=)
6th place: I'm So Sorry (▲ 3)
7th place: Friction (▲ 4)
8th place: Hopeless Opus (▼ 5)
9th place: Polaroid (▲ 8)
10th place: Gold (▼ 2)
11th place: It Comes Back to You (▲ 1)
12th place: I Bet My Life (▼ 2)
13th place: The Unknown (=)
14th place: Trouble (▼ 8)
15th place: Summer (▲ 1)
16th place: Second Chances (▼ 2)
17th and the last place: Release (▼ 2)
Cunning Action: $25 Sneak Attack Upgrade (Anowon, the Ruin Thief Rogues)
-The Sniper, Team Fortress 2
Commander: [[Anowon, the Ruin Thief]]
Goal: Play evasive rogues and incidental mill, pump those rogues for more damage and mill, use theft effects to steal your opponents best cards, win with either combat damage or combo.
Upgrade Decklist: https://www.mtggoldfish.com/deck/3400052#paper
For ”The Year of Coronav- I mean, Commander”, Wotc decided to switch away from releasing Planeswalker decks with their standard sets and instead released two commander supplemental products, themed around the set. The two decks are Land’s Wrath, a deck focused on landfall and counter synergies, and Sneak Attack, featuring rogue tribal and a theft subtheme. You can check out both decks here. Today I wanted to focus on the Sneak Attack deck.
I’ve been a fan of the Rogue subtype for a while, so you can be sure that I was excited Rogues got both a defined tribal identity as well as a commander that supports it. Before Core 2021 and Zendikar Rising, Rogues as a tribe were basically evasive creatures that draw a card when they connect. With the addition of these two new sets, Rogues also have an interest in milling your opponents. Anowon is a perfect commander for Rogue tribal because he manages to bring all these different themes together under one tent. Sneak Attack is focused on playing rogues, swinging in with them, milling your opponent, and drawing cards based on your mill. Along the way, we have the old-school Rogue mechanic of Prowl further giving us benefits for connecting, as well as some cards that will steal cards from your opponent’s graveyard for our own use. It’s a really efficient and cutthroat deck that should be a lot of fun to pilot straight out the box.
For upgrading the deck, I wanted to focus on all three of those Rogue themes I mentioned earlier, and build them out in a way that increases the power level and consistency of the deck. First, I opted to include some Rogues that were left out of the original list. [[Thieves’ Guild Enforcer]] and [[Balustrade Spy]] both help our mill plan. [[Auntie’s Snitch]] and [[Earwig Squad]] are both excellent Prowl cards that offer further utility. Perhaps my favorite Rogue here is [[Keeper of Keys]]. We have a lot of evasive Rogues we can use to grab back Monarch if we lose it, and giving all our creatures unblockable will let us close out the game quickly.
Since most of our mill payoff cards don’t care how the cards were put in the graveyard, I opted for a few different routes. [[Windfall]], [[Dark Deal]], and [[Whispering Madness]] make every player discard their hand and draw a new set, which can disrupt our opponents plans and give us cards to grab back later. The original decklist had a strong focus on reanimation spells that could take from our opponents’ graveyard, but a lot of these end up being overcosted and unflexible. I cut a few of the reanimation spells and replaced them with cards that can steal a wider variety of cards, like [[Mnemonic Betrayal]], [[Beacon of Unrest]], [[Zareth San, the Trickster]], and [[Psychic Intrusion]]. I also included some ninja payoffs for all our evasive creatures. [[Silent-Blade Oni]] and [[Fallen Shinobi]] are both excellent here, playing into both our evasive creature and our theft themes. I’d suggest exploring more utility ninjas in Rogue tribal if this interests you.
Anowon provides a pretty good source of card draw, but we can’t always be reliant on him sticking around for multiple turns. I decided to include a package of combat damage-based card advantage, like [[Bident of Thassa]] and [[Reconnaisance Mission]]. In terms of tutors, I added [[Night Dealings]] and [[Disciple of Deceit]]. With more tutors, we can also include the combo of [[Duskmantle Guildmage]] and [[Mindcrank]], both of which are strong pieces here even if we don’t have them on the board at the same time.
That’s pretty much it. Above I’ve included my list of both my removals and my additions, as well as the complete decklist once fully upgraded. Some of the removals were easy (Zulaport Cutthroat, Whirler Rogue, Spinal Embrace), others were not (Extract from Darkness, Oona, Bonehoard), but overall I’m pretty happy with the swaps I made. If you purchase Sneak Attack and my $25 upgrade list, it should make the total cost you spent on the deck around $45, which puts it about even with the previous commander precons. What are some cards you’ve upgraded Sneak Attack with? I’d love to hear about some cool budget upgrades I didn’t cover here. Thanks for reading everyone, and have a good day!