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Backer #1815 / Pimax " 8k x " impressions
Hi ,submitted by chuan_l to Pimax_Official
First of all apologies for taking a while to get this into a post — Though things been hectic here with the lockdown in " City 17 ". Having received the " 8k x " a few weeks ago I also wanted to get a feel for the headset over an extended period. Trying out a range of software and making a direct A - B comparison with the Valve " Index " and Pimax " 5k + " headsets at hand. I still feel I could do more testing and tweaking but hope this can be useful.
To give some context I'm a full - time creative technologist - xr developer and have worked with " Funktronic Labs " , " Mc Cann London " , " Smithsonian Freer - Sackler " , " Nasjonaalmuseet " and " Mona Museum " amongst others. I remember the MTBS forums and a young upstart hacking on the " Sony HMZ - T1 " complaining about the field of view ! That nascent community movement would eventually inspire me to pursue a stereo - rendered future in development.
— I have been involved in vr development since 2014 and own : DK1 / DK2 / Rift CV1 / Vive DK / Vive Pre / Vive Retail / Samsung Odyssey / Valve Index / Pimax 5k + / Pimax 8k x as well as a collection of some absolutely horrible and less horrible ar - mobile headsets. I have had hands on experience with the " Reverb G1 " and plan to pre order the " G2 " for development use. There seems to be quite a bias when we talk about Pimax and I felt it was important to cut through some of that crap , share first hand impressions from behind the lens , and perhaps give some perspective as to why resolution still matters a great deal.
# 27th September 2017 ( 4.24 pm )
Three years is a long time no doubt. Its about the amount of time a human baby learns how to speak from imitation and I remember backing the Pimax " 8k x " as a moon shot from a largely unknown , and unproven company. Though I do remember at the time trying to put together 3d showrooms and architectural walk throughs in " Unreal 4.10 " and feeling utterly dismayed by the lack of acuity and resolution in the " Vive Pre " development kits we had at the time.
The feeling of " presence " was definitely there but something essential was still missing. To be precise it was peering through small field of view displays hampered by poor SDE , at worlds filtered through low resolution. Its been slow going since re : functional improvements to HMD image quality with both Facebook and Google ditching higher end headsets for Snapdragon 821 / 835 and hitching their vision to consumer market adoption rather than pushing the actual quality of the experience.
— So higher resolutions and better panels : Were kind of relegated to enterprise headsets like " Varjo " , " Star VR " , " XTAL " and priced accordingly , out of the budget of most enthusiasts. I'd still love to try out the " VR - 1 " and pass through but perhaps will end up building that onto the Pimax " 8k x ". These were dark days for those of us who had been dreaming of better resolution or more capable hardware.
In the meantime I also received the " 5k + " loaner from Pimax and that was a statement of intent. I was unsure about it at first , but gradually won over by its light weight design and increased resolving power. That was enjoyable to use for development in the studio with existing lighthouse tracking and controllers. The addition of 120 Hz / 144 Hz modes later was a nice bonus as well ! I still love this headset due to the weight and comfort ( at 586 gm ) that puts it close to the " Rift ". That was superceded in the studio with an upgrade to light house 2.0 , " Index " - with knuckles and now the Pimax " 8k x ". How did it fare ?
# Shanghai surprise
I never put much truck into Pimax dates and schedules so never got obsessed with the delays this headset had. Though it was nice to receive a double boxed package with the " 8k x " inside. The headset and cables come packed into a matte black box with a handle similar to the " Rift " deluxe case. I guess you could call it " premium cardboard " if you're into that sort of thing. There's lots of padding inside which makes it useful for storage or transport. It'd be great if somebody could design a box that could turn into a headset stand using the packing materials.
Fig 1. Pimax unboxing - backer card
First thing is a nice letter from the Pimax founder : Robin Weng and unlike the oculus " kickstarter " thanks card - its actually hand signed , and not printed which adds a bit of class. The " 8k x " backers also receive personalised support from a representative there. It was a surprise anyhow to get a phone call from china one night to enquire " how I liked touching the headset ". Maybe a bit of a personal question but appreciated nonetheless. They also wanted to make sure I was up and running ok.
— Though by that point : I had already run into and found work arounds for some of the initial set up issues. [ 1 ] The first was USB related and simply having to turn off power saving in the root hub. To get around errors complaining about " not enough power draw " through using just the display port. The cabling is comprised of 2 x USB 3 plus 1 x Display Port 1.4 connection wound into a single cable. I'm not a fan of the tension here but it seems to be working itself out over time.
[ 2 ] The second issue was losing headset tracking on reboot and subsequent sessions. Though managed to get the USB output recognised switching USB 3.x ports around. Basically unplugging and then plugging , to get the devices recognised again. Once thats done you can see that one of the USB cables runs audio to the " C-Media " DAC on board. The other meanwhile carries the positional data for the headset and controllers.
So not quite a frictionless set up ? I do however remember the original " Vive " developer kits and hunting around - having to blind delete usb devices in " usb deview " for wands and blue tooth pairing to be recognised. For each and every new session. The Pimax " 8k x " is a walk in the park compared to that and a little persistence goes a long way with most hardware issues. Jump cut to a photo of Robert Pirsig on his Honda CB77 for handy reference.
Fig 2. Pimax \" 8k x \" top down
# Physical " 8k x " headset
The actual finished production " 8k x " headset takes a lot from the " Vive Pro " playbook in terms of its styling and colour. Though its not one with many wins , and where the black casing of the " 5k + " was minimal and sleek the " 8k x " takes a more corporate turn with a business blue - and silver paint on plastic scheme that comes off looking a bit cheap. Picking it up it feels substantial , and on first inspection the foam - plus side plastic panels are generous and adequate but not premium.
Its a step down from the " Index " facial interface and finish in terms of the overall build quality but solid and with no creaks or looseness in use. I'm running the standard foam and not the " comfort kit " and was supplied a matte black " silicone protective cover " which is bad arse. Putting the spiked cover on does add another 116 gm to the overall weight. Though how could you not ?
Fig 3. Pimax \" 8k x \" in night mode
— Thanks for whoever designed this : It makes up and does a great job of covering the faux " corporate " look of the " 8k x ". Its a strange but inspired move that transforms the headset into its alter ego that likes to stay on all night and get fucked up. The cover is also serves a practical use in helping to absorb contact impacts with putting down - picking up the headset during development.
From a subjective standpoint the weight feels about the same as the " Index ". The now familiar screw - in mechanism from " PS VR " is also present and helps to clamp your head in. I recall a distinct sense of my eyes being a lot closer to the lens ! Though transitioning from the " Index " might have something to do with that. I later measured the actual weight of the " 5K + " and " 8k x " for comparison and will add that as an appendix.
Fig 4. Oculus Rift at 490 gm
For now the best description is that the " 8k x " is heavier though with more even weight distribution across the head than " 5k + " due to the semi rigid , plastic frame. The 4k panels still mean that most of the weight is at the front and you really need to find the balance between a tighter fit that feels more secure. Being careful not to put too much of the weight on your cheekbones either. For the most part I was able to be in headset for hours without issue. Its easy to lose yourself in the 4k presentation and come out with panda face from the gasket.
There has been talk about the Pimax " canted displays " resulting in a lack of stereopsis for some people. I find this hard to believe as the " 8k x " contains a dual fresnel lens set up projecting the rays directly forwards into the " eye box ". For what its worth I have a fairly conventional face with two eyes , and a nose and having no such problems with depth perception. If you have not seen a Pimax in person their lens assemblies are huge and 2 - 3 times the size of other headsets. There is a massive sweet spot and detail remains sharp from center to the sides.
Fig. 5 Pimax \" 8k x \" lens , interface - and clamp
Another nice quality of life improvement has been the removal of the external 12V / 2.0A supply that the " 5k + " required. All the power to drive the displays now runs through the sleeved headset cable though as mentioned previously there is some tension there. Pimax comes with a 5 m tether and an extra 1 - 2 m would have been perfect ! I guess we need to wait for the 10 m active - fibre optic display port extension that is in development.
Flashing the stock firmware to latest [ 220.127.116.110 ] was trivial and pairing the " Index " knuckles controllers has been quick and reliable without a hitch. Even swapping between three headsets the blue tooth worked great. Pairing controllers was painless and worked each time as expected so something has improved here. I dial in a measured IPD of 62.5 mm from the " eye measure " app. That uses " ar kit " front facing lidar , to get the distance between left - right eye transforms. Followed by a visual check in headset and we're good to go !
# Visual impressions
I spent more than 70 % of my time in " Half Life : Alyx " putting the " 8k x " and other headsets through an A - B comparison. I'll go through some of the observations from that later but the initial impression is immediate - and the sense of visual detail from the 3840 px panel is stunning ! The fortuitous inclusion of RGB stripe works in tandem to create a consistent - flawless image where the " visual noise " familiar from other headsets is gone , simply resolved out of existence.
This translates as a feeling that the scene is more " relaxed " in its presentation. The " screen door " is just not there any more and I haven't been able to see it. That in turn means you can focus and resolve objects at farther distances. The extra resolution is a presence multiplier in that visual and spatial cues like lines of perspective or convergence are enhanced. Not to mention the tremendous effect on the appearance of surface materials - the substance of virtual worlds in headset.
Fig 6. \" Half - Life : Alyx \" native 4k
It's all running at 75 Hz in native 4K with no upscaling and this makes a tremendous difference. The " 8k x " does have a 2160 px upscaled mode that can run at 118 Hz though the full consummation of what these panels can do its " native mode " all the way baby ! The clarity these extra pixels provide along with their CLPL low persistence provides a front seat to the spectacle. I am guessing that is some kind of blinking LED back light and running " 8k x " in normal 140 ° mode with no motion interpolation , brightness - contrast both at zero.
Its noticeable booting up from the initial " Valve " logo how the colour - and resolution are resolved in amongst the specular detail of the highlights here. The intense crimson lettering seems correct and doesn't bleed , remains defined at the edges between high contrast colour blocks. Then into the " start menu " which is normally aliasing soup - this time rendered in clean lines. I notice new details on the knuckles controller models and all the text looks spot on.
# The material world
Turns out the first 10 - minutes of " Half Life : Alyx " make a great test bed for headsets with the shifts in light and tone , from interiors to exteriors and props in between. The initial panorama looking out over the rooftops is an astounding moment in the " 8k x ". Its the moment you realise you can see out into the distance , and resolve a significant amount of detail that was previously obscured through the haze of staircasing and shimmer. Instead there's a clean resolution of the rooftops , their outlines and tile textures in the mid - far field that just hits you.
Much kudos to the technical artists who worked on " Half Life : Alyx " because its is food for these panels which rise to the occassion when presented with some well done 4k / 8k textures. The play of sunlight on the wooden table in the room with the camera and snark. The sheen of the varnish with its localised wear and grunge maps , to the hairline scratches on the controller in " Robot Repair " the " 8k x " just keeps on giving in terms of detail.
Its really beautiful ! and the " 8k x " is a maniac for good materials. I was initially running at render scale 1.x - but it was hard to resist pumping this up to 2.x , so it has stayed there since. This headset is all about that kind of madness. Though 1080 Ti temperature has been reasonable peaking at around 80 C so there is some headroom. I did end up needing to force native 4k output through command line options. Turning off the " Half Life : Alyx " dynamic scaling based on gpu hardware which would otherwise limit the output frame size.
Furthermore there was an issue with " contact shadows " being rendered only in the left eye , and prone to head motions. So I'll have to look into that some more. The distortion from the wide modes of the " 5k + " is in a practical sense gone from the " 8k x ". The best place to check is in the elevator that takes you down from the rooftop and parallel lines there.
Fig. 7 Pimax \" 5k + \" at 586 gm
In headset you can see there is more acute distortion of the image here. But its further out in the corners , no more than around 5 % of the image and you don't see it in normal use - unless rolling your eyes , and straining to look for it at those extremes. The whole thing with Pimax headsets and distortion seems to have taken on a mythical status when perhaps the issue comes from the ridiculous " large mode " in the first place.
There is still aliasing to be found with " 8k x " however its now isolated to edge cases with high contrast and high frequency detail. Such as the long horizontal pipes at the start or the tines of a silver fork " Russell's Lab " later on. Its now the exception rather than the norm and running at render scale 2.x does give a noticeable improvement. The reduction in all this noise results in a new found appreciation for the materiality of the 3d objects around you. I couldn't help but feel I was inside of a deluxe " artbook " remastered version of the game and its a treat.
# More inconsiderate rambling
So much so that its re - igniting the fun of vr again for the moment. The pure pleasure of diving back into " The Blu " which has always been a go to new headset experience. Just as with the bump in headset panel resolution from the original " Vive " , to the " Samsung Odyssey " and again to the " Reverb G1 " the " 8k x " reaches a new watermark in resolving detail here.
I always enjoy booting up " The Blu " and it has become somewhat of a benchmark - baptism. It's thrilling each time to see more details in these scenes , and with the " 8k x " it was no different. Each time returning to the bottom of the ocean , to sea what eyes could see : the outlines of the fishes in the far field with lighting filtering through them clear. The skin of a whale - barnacles , and growth visible , lit on finely delineated flippers whooshing past.
The jellyfish migration scene is even more beautiful - and a good test of the colour reproduction which I have no qualms with here. The colours are sharp , vibrant and saturated at these default settings. In fact over these three weeks I have not felt the need to tweak brightness - contrast at all. I'm seeing the angel fish move and dart with precision and clarity , due to the low persistence as well. The picture from the LCD is gorgeous and doesn't feel lacking in its presentation. With the final scene in the darkness showing no banding - neither crushing detail in the dark tones.
Fig 8. \" Aperture Robot Repair \" native 4k
" Aperture Robot Repair " is also a show stopper in the " 8k x " and materials here are rendered with enough care to see micro surface details at play. It cannot be stressed how much the 3840 px resolution brings great " physically based " materials to life. Though as a side note : games with baked in textures , compressed shadow maps and other rendering short cuts do appear profoundly awful so the increased visual acuity can be a double - edged sword. But boy , does it slice and dice !
Motion in " 4D Toys " and " Virtual Virtual Reality " was smooth and colours saturated. I think even sparsely textured games can benefit from " 8k x " and its ability to make polygons great again. It just feels as though a lot of gunk has been " removed " and the display is unfettered. " Text Mesh Pro " looks incredible in headset. This goes back to that earlier thought of scaling with resolution. The " 8k x " can reach new heights but most content is not future - proofed against high resolution.
" Lone Echo " which I was looking forward to testing did not fare so well. The LOD system in the game doesn't present a clear image in the background. Furthermore , shadow maps are way too compressed with inconsistent textures of different dimensions. The " 8k x " lays bare all the details and is not a kind mistress to those who have been naughty , in being nice. Similarly " Felix & Paul " productions optimised for mobile 5K strip rendering do not hold up. However , the raw 3840 px capture from an " Insta One Pro 2 " at 120 Hz is an interesting proposition.
# Low persistence
" Super Hot " looks hot without being blown out. The clean image in the " 8k x " also gives a boost with sharper , more well - defined diagonals , overall the presentation is crisp. Though wish I could remove the overlaid screen space effect there. I had no issues with 75 Hz and did not practically notice the step down in any motion - or movement in games. For example " Dear Angelica " is wonderful and the animations are crisp , smooth and gorgeous to behold. The " 8k x " having no problem resolving 3d content that can scale with the extra resolution.
Fig .9 - Marc Ten Bosch \" 4D Toys \"
There's a spot in the laundry in " Half Life : Alyx " near the start with the drones flying past that makes a great test for pixel persistence. In both the " Index " and " 5k + " running at 120 - 144 Hz the movement here causes smearing in the display. Looking at that same scene in the " 8k x " things are just much more clear with the innards visible - and able to be focused. I like a good refresh rate - who doesn't ? Though there seems more to this argument with low persistence thrown into the mix.
There was one edge case in " Zen Blade " which seemed to show frame skipping at 75 Hz and put this down to the low refresh rate. Though on closer inspection there's no motion hitching - with the blade stationary , so keen to check that out more. Putting the " 8k x " into 118 Hz mode eliminated this problem. I did try out some driving games like " Assetto Corsa " which was silky smooth even at 280 km / h in the Ferrari 330 P4 on the " old Monza " circuit.
I had less persistence for " Dirt Rally 2 " and its frame pacing which gave me a head ache. There is something wrong there , and " Dirt Rally 1 " was the same for me on " Rift " re : simulator sickness. I wanted to try " Beat Saber " as well though I have the oculus store version. That seems to be crashing for me - once past some prolonged stutter and initial load in. This would be another good test of persistence and will try to get it running in the " 8k x " which others have done.
Photogrammetry looks great in the " 8k x " if the texture detail is there. I was not able to get some " Unreal " based apps such as " Vanishing of Ethan Carter " , " Nefertari " or " Lost " to run in " 8k x " directly through the Pi Tool launcher though that is more of an sdk - and build issue. The textures in " Google Earth " , " Destinations : Mars " , and " The Lab " photo domes unfortunately do not hold up. However it would be trivial to super scale the inputs. I tried " Welcome to Light Fields " as well which remains a great experience albeit with bitmaps discernible.
# 4k as a baseline
For compatibility with some games the " 8k x" offers a parallel projection mode. That reprojects the content onto a plane. I loathe using this mode - though its required for some of the older games and need to check the Pimax community lists for shared settings. The " 8k x " is not a consumer headset for this virtue alone , and " Index " is a better choice for the build. But for the enthusiasts and developers out there who are looking for improved resolution its here.
The materials in most existing vr games that I tried do not hold up in 4k. So there is that too - and for every " Half Life : Alyx " and " Aperture Robot Repair " there are hundreds of games on the store that will not look good. Thats not the fault of the " 8k x " per se but rather it represents a call to arms in terms of rendering and materials ? Its a pleasant surprise this runs in 4k stereo on the 1080 Ti , but perhaps that also speaks of the efficacy of the FOV - based culling and optimisations to the game " Valve " have implemented.
Fig .10 \" VR Museum \" , a - mighty aphrodite !
The latest " Pi Tools " also features panel brightness - contrast slider settings that can be customised to alter the output ± 30 % as an unmeasured estimate. But for the most part I haven't felt a need to make any adjustments. The production of LCD displays in general has been undergoing fierce competition in the last few years. I think as backers we lucked - out with the timing for the delivery of the " 8k x " because the panel is a corker. I am looking forward to the " Reverb G2 " as well and feel that this needs to be the new baseline going forwards.
Native 2K / 4K with RGB stripe represents sufficient image quality to make experiences where " presence " is wildly enhanced. The extra peripheral vision is icing on the cake - and opens up a more relaxed presentation. Free from the morass of dithering - and visual noise that comes from not being able to resolve against lower resolutions. That feeling of edging towards clear 4k with " Index " and " G1 " sails over the waterfall with the " 8k x ". It is really a substantial improvement on any headset I have ever tried. Perhaps the closest being the JDI 600 - 1001 PPI ( Japan domestic only ) high resolution units.
I remember the oculus " crescent bay " prototype demos and developers were crying in the halls for that one. The " 8k x " is just as much a significant step and throwing down the gauntlet of high resolution 4k , with great colour reproduction and low persistence. Thanks to all the people who backed this moonshot ! The " 8k x " also brings a unique modular eco - system of hardware add ons and I hope to receive my Droolon F1 " eye tracking " unit soon. Nvidia " variable rate shading " offers the promise of going even higher in terms of image quality so will update then.
Things like " Flight Simulator " in native 4k will have to wait for the time being. Though a future upgrade to 3080 Ti also seems a promising proposition. Thats where I think the " Reverb G2 " will find a great use case. I just realised I have forgotten to mention the " SMAS audio " though that has been decent with similar sound quality as the " oculus go " embedded unit. It doesn't compare to the " Index " off - ear firing speakers. However its convenient and the localisation - direction sounds spacious beyond its means.
The logical next step for Pimax is to push the native 4k to 120 Hz - 144 Hz refresh rates. That may require moving over to " a display port " 2.0 connection. I do hope they continue to push in this area as the " 5k + " was pretty great with the improved motion updates. I don't feel like I have hit the motion threshold at 75 Hz though " Beat Saber " might prove otherwise. I'm just glad that through the shambles of " kickstarter " there remained this other universe where Pimax have pursued image quality over a mobile form factor.
The dream of Iribe , had he got to build it and the " Google ATR " team , had they got to build it.Its evident spending some time in the " 8k x " that Michael Abrash and his requisites for virtual reality was a good path to be on. The increased field of view and acuity in 2K / 4K along with low persistence results in a feeling of immersion without distraction. The visual noise - so apparent in the important visual cues like edges and outlines finally rendered in an exact manner.
— CH 18 . 08
Ps. Zooterkins ! The combine have spotted me ! I need to run out - but promise to attach the uncompressed screen caps from the " vr compositor " output. Thanks for reading and I'll update this post re : " eye tracking " unit once thats here too. Oh dear , here they come.
[ Headset weight ]
Oculus Rift 490 gm Pimax 5K + 586 gm
Valve Index 765 gm Valve Index ( cushion ) 833 gm
Pimax 8k x 880 gm Pimax 8k x ( cover ) 996 gm
[ Test hardware ]
ASUS ROG " Zenith Extreme " X399 Socket TR4 ASUS ROG GTX 1080 Ti " Poseidon Platinum " 11 Gb ( stock air cooled ) Ryzen " Threadripper " 1950X / 3.4 - 3.7 GHz ( 16 - core ) G.Skill " Trident Z " 3200 MHz 32 Gb DDR4 ( dual channel ) CAS 14 - 14 -14 - 32
— I have included some screen shots from what I assume to be coming from the " vr compositor " frame buffer output. The resolution seems correct though as noted both " Steam VR " and " Half Life : Alyx " have their own internal frame scaling. That overrides application of the " Pi Tool " render scale configuration. Forcing native 4k gave me a 7 % larger output frame without too much of a performance hit.
Please also note that its pointless uploading " through the lens " screenshots using " Imgur " as there is significant and noticeable compression there. " Image BB " is a better , lossless image upload service to use for comparison sake. The output from the vr compositor still needs to pass through the panel - lens , but it should give an idea of what native 4k does to resolve image detail :
[ VR compositor ]
Half - Life : Alyx
1 https://i.ibb.co/cyVjVh2/20200808012523-1-vr.jpg 2 https://i.ibb.co/nRL4FH20200811234247-1-vr.jpg 3 https://i.ibb.co/8MwkVv9/20200811234919-1-vr.jpg 4 https://i.ibb.co/w4Lmk2b/20200811235003-1-vr.jpg 5 https://i.ibb.co/k4rCbF20200811234159-1-vr.jpg 6 https://i.ibb.co/p3D4bny/20200811234042-1-vr.jpg
1 https://i.ibb.co/myyPMF7/20200808013500-1-vr.jpg 2 https://i.ibb.co/cDRQPNC/20200808014551-1-vr.jpg
1 https://i.ibb.co/RYspWSc/20200808012857-1-vr.jpg 2 https://i.ibb.co/58NBXgs/20200808012722-1-vr.jpg
Aperture Robot Repair
1 https://i.ibb.co/zQmmXf8/20200811025944-1-vr.jpg 2 https://i.ibb.co/YN8ps3y/20200811030043-1-vr.jpg
1 https://i.ibb.co/X8Q8m80/20200813013056-1-vr.jpg 2 https://i.ibb.co/dJNC2Pg/20200813012714-1-vr.jpg
Intervoke : Physiology of The Eye
— CH 22 . 08
Clickbank University 2.0 Review: Should You Buy This Online Course?
It’s as though those who know what to do are insiders who are raking in the cash while everyone else is an outsider struggling to make a single sale. It used to be that way for a long time until CB University appeared on the scene.
This is one of the most popular online marketing courses online and many customers have reported benefitting from it. The 2.0 version is an improvement on the first release and it’s bigger and better now.
Several CB University members have left glowing testimonials about the efficacy of the training and how it bridges the knowledge gap that has always prevented beginners from succeeding with ClickBank.
Clickbank University 2.0 is a Bit Different From Most Affiliate Marketing Courses Out ThereThere's 2 options that you can learn. Pick one, or do both! That's your call.
- Learn how to create and sell your own product as a vendor
- Focus entirely on the classic affiliate marketing model where you sell other people's products.
Creating your own product takes a lot of time and money. This is something you should consider doing only after you've done well selling other people's products. Perhaps you could create a BETTER product of the one that you are promoting. There's a tip for ya!
Some Things to Know if You Buy This CourseIf you dread upsells, I hate to burst your bubble but you're going to get some. They're a doozie.
Do NOT buy the Clickbank Builder 2.0!For $594 they are going to try to convince you to buy their builder which is really just landing page building software. Skip it.
There are better solutions available for WordPress page builders. My favorite one and the one I use on my site here is Thrive Architect. It's probably the best out there and only $67 for a single license, saving you $527. You can get Thrive Architect here. But, you don't need it right now so can come back later for it.
This one really bugged me. I mean you already are paying $47 a month for training, why shouldnt you get all the training? They want an additional payment of $97 for some advanced stuff. I skipped this part because I think it's kind of insulting to not have this included. If you get it please let me know what you think. I think it's not worth it.
Off to the CBU Members AreaOn the main page of the course you'll get a welcome video from Adam and Justin. The video explains how to navigate around, how to get started, etc.
This is where you are going to decide if you want to be an affiliate or a vendor on Clickbank. Adam teaches the affiliate side while Justin teaches how to become a vendor where you'd create your own product and affiliates would promote it.
There's a few menu options but the two big ones are vendors and affiliates (choose one) and then there's a traffic section and a tools section. You'll also find access to the live webinars which you'll need to sign up to and the CBU forum as well.
Affiliate TrainingThe affiliate training module is conducted by Adam and is an 8 week program. To gain access to the full 8 weeks up-front, you have to enter your name an email on a form to get access. If you don't, you'll have to wait for the rest of the modules to unlock.
Let's break down these modules so you understand more of what you'll be getting inside. Pay attention to this part.Week 1: Affiliate Marking on CB
Just 3 videos in this first week totaling approx 18 minutes. Your first week will be done in less than 20 minutes. Short week for you. Go grab a beer.
· Affiliate Profit Plan [4:25}
· Setting yourself up for success [5:24]
· Setting Goals - how goals & mindset can help you achieve results [8:10]
Week 2: Understanding Affiliate Marketing
Another short week with about 25 minutes of training. If you know the basics of affiliate marketing and have a general understanding of Clickbank, then this section will bore you. There's also no secret when it comes to products but it's a combination of your passions and what sells which Adam states. Very general stuff and nothing groundbreaking here.
· Introduction [1:32]
· Affiliate Basics [6:07]
· Navigating Through the CB Marketplace [13:07]
· Secrets of the Top CB Products [5:20]
Week 3: Finding Your Passion
In this module you are going to learn all about why promoting a product you are passionate about will help you with your success. You will learn how to research products and how to choose the right one to promote. Be careful with huge niches like health & fitness which is mentioned here. They are super competitive so if you choose this, you better niche down. Meaning, choose a sub category of a subcategory, i.e. - Lose weight on thighs for women 40 & over. Just as an example so you know what I am trying to get at.
· Introduction [1:31]
· Discovering Your Passion [3:03]
· Researching Products in Your Niche [4:59]
· Picking the Perfect Product [5:36]
Week 4: The Ultimate Affiliate Funnel
You'll get about 25 minutes worth of training in week 4. In the traffic section, Adam tells you that traffic should be sent to a landing page where you'll collect emails and market to these customers over and over. This is the correct strategy to build a long lasting business. Do not send traffic straight to the offer. The affiliate funnel 101 is all about offering something for free in exchange for an email. In the "building squeeze pages" video Adam tells you how to build a squeeze page with their product - the Clickbank builder. Again, do NOT buy this expensive software. Go with Thrive Architect instead, It's much cheaper and WAY better.
· Introduction [1:03]
· The Truth About Traffic [4:22
· Affiliate Funnel 101 [5:44]
· Building Squeeze Pages [14:38]
Week 5: Free, Free, Free - Always Over Deliver
This week covers the concept of "over-delivering" where you provide a ton of value for free. You'll learn how to build a relationship with your list. Without this it will be difficult to sell anything to them. You will also learn how to create content whether it be a PDF, a video, broadcasts, etc. Lastly, you will learn how to outsource this stuff so someone creates it for you. Strange enough, Adam mentions Elance. Elance is now Upwork and has been so for a few years now. Just exactly how old is this training? Even people in the comments section noticed this!
· Introduction [1:19]
· Building a Relationship with Your List [4:02]
· Different Ways to Deliver Free Content [6:28]
· Outsourcing Your Content [5:44]
Week 6: Writing the Perfect Swipe
You'll be done week 6 in 20 minutes. Adam teaches you how to have the best chance for your customers to open their email and also make sure they click. The right subject lines and trigger words for clicks is his answer. Just so you know, you can't control this.
There's ways to enhance the chances but there are no guarantees. In some niches the open rates are higher than others. That is a reality no one can control. This section is all theory with no practical instruction. What's worrysome here is he's advocating "clickbaity" type headlines and anchors (text you can click on) that can trigger a spam filter. Then guess what - you'll go straight to your customer's spam box!
· Introduction [1:28]
· Getting Them to Open the Email [6:04]
· Making Sure They Click [6:17]
· Offering Bonuses [5:26]
Week 7: The Email Blueprint
CBU 2.0 recommends using AWeber as your email solution. Personally I prefer GetResponse but then again I am biased because I've never used AWeber before. The custom workflows in GetResponse are awesome and fun to make. AWeber is ok I guess.
You'll get a basic over-the-shoulder video walkthrough of how to send a Broadcast email to all your subscribers. It's disappointing to see that you are going to be taught an archaic form of email automation. Adam walks you through a typical "autoresponder" setup where emails are sent based on intervals you set. This is old school! Nowadays we use "workflows" where you can track a customer's action and follow that up with a specific command. For example if the email wasn't opened, you can resend it after a few hours with a different headline or if i link was clicked, you can send more offers based on what was clicked.
What Adam teaches is the "dumb" way of doing email marketing which was introduced more than 20 years ago. You aren't learning the new way how to do email marketing by using more advanced features like workflows and conditions.
· Introduction [1:17]
· Using Broadcasts [12:30]
· Automating Your Emails [8:11]
· Creating Quality Content [5:44]
Week 8: Scaling and Expanding
After a brief introduction Adam talks about traffic and how you should focus only on one method. He then will direct you to the traffic section, so nothing to learn here. Don't worry I will cover the traffic section to see what they've got. I've got you covered!
In opening the floodgates he again "talks traffic" but doesn't actually teach anything, You'll need to head to the traffic section. He does go on talking about how you can get traffic from Influencers, Facebook ads and Youtube traffic.
In creating a product it's just an intro to the Vendor section where you would create your own product and potentially integrate the email list you have built up.
· Introduction [1:53]
· Toolkit Traffic Area [2:30]
· Opening the Flood Gates [5:30]
· Creating a Product [6:34]
Summary of The Affiliate TrainingI feel like I don't even need to sum this up for you because you probably know already. If you haven't read above, please go back and read it. It's really important for you to understand what you are getting and not getting.
The training is incredibly light. It's mostly theory with no practical examples. It's outdated. To be honest with you I am shocked. I was expecting a lot more because i've read other reviews saying how great and how much content there is. WHAT? Unreal.
To REALLY put this in perspective. You can finish 8 weeks of training in less than 3 hours.
When you compare 3 hours of training to the 180 plus hours of training in a course like Savage Affiliates- well, I think you'll soon see how shortchanged you are with CBU 2.0
Jump to my suggestions on better options to CBU 2.0 if you want to succeed in affiliate marketing.
Clickbank University Vendors Section ReviewAre you looking to create and sell your own product rather than be an affiliate of someone else's? This section is going to teach you just that. I will break this down for you to see what you're going to be taught and whether or not this is going to be any use to you.
The training teaches you to create your own digital product based on your passion. Think of a cooking guide, improve your golf game or how to train your dog. That's the kind of stuff you'll be creating.
Now full disclaimer, If you have never done affiliate marketing before, you really should not start with this model. It's important that you learn how to sell someone else's products first before creating your own. The reason for this is that once you have mastered selling other products and have built a list or audience, you could create your own product in that niche and if it's successful, you could make a lot of money.
You'd keep ALL the profits if you sell it yourself or you could have a bunch of affiliates selling for you. That could really skyrocket things if your product takes off.
The training for Vendors is done by Justin Atlan. Let's dive in.
Week 1: How everything Works and Setup for Success
In this first week Justin introduces you to the world of vendors where you create your own products.
The first week starts off with an introduction which talks about the advantages of creating your own product. In the second week Justing says one of the most important things in this business is mindset. The video is just under 7 minutes long and talks about creating certain habits and strategies to help you along. Taking action is a big part here where you need to start right away and to not worry about perfection. I did like this video because I am not a fan of long and drawn out mindset videos because it keeps it basic and real.
The Product Profit Plan video in the first week talks about blending three things. Your passion, the profitability of the market and also what you are experienced in. There will some thinking to do here because all 3 elements need to be present in order for this to be successful.
The last video is about goal setting. I think this video should have just been mashed in with the mindset video so it seems a bit misplaced. End of week 1.
· Introduction [3:36]
· Mindset for Success [6:30]
· Product Perfect Plan [6:13]
· Creating Goal Fuel [7:07]
Week 2 - Finding Your Perfect Product
In this module, Justin explains that finding your "perfect product" is really about three things. It's combining your knowledge, your passion and the market opportunity.
In other words, you would create something that you are excited or know a lot about and - know it's going to sell. All 3 elements must be present in order for this venture to be successful.
In the "discovering your passion" video Justin walks you through Clickbank to see all the topics and categories. It's a good way to discover some passions of your that you may not have ever thought you could make money from.
In the "Analyzing Your Market" video you will analyze a potential market to see if it's worth getting into. To determine if your product will sell, there needs to be a few things present. - an emotional need, are customers actively seeking a solution to the problems your product solves and is there a reason to create extra value to your customer so they can buy from you and not someone else. This is all explained in this 25 minute video.
In the "Learning from your competition" video, you'll learn how to acheive a formula for success by analyzing other products in the Clickbank platform.
· Introduction [3:04]
· Discovering Your Passion [24:02]
· Analyzing Your Market [25:16]
· Learning From Your Competition [7:07]
Week 3 - Creating Your Avatar
You're probably thinking that an Avatar is an image of yourself or some other character that represents you. Or you might be thinking of the movie lol. It's not either. What is discussed in this week is that an Avatar is a "concept" of who your customer is. It encompasses who they are, what they like, etc. Your product needs to match up with this Avatar so Justin explains here how to do this.
In the next video, Justin goes over Finding Your Avatar's Desires and Fears. You'll need to know about your demographic such as age, gender, language, location, income, education, etc. This will allow you to market effectively to your customer.
In the Creating Your Elevator Pitch and USP video, you'll learn about your elevator pitch. Essentially this is a one minute pitch that you're going to do to get them to buy your product.
In the last video Choosing a Name and Domain - you'll learn how to choose the right name and domain name for your product. He walks you through Godaddy.com and shows what to pick for the best possible outcome. By the way you don't have to use Godaddy for this as there's others like Namecheap which I prefer anyway.
· Introduction [2:38]
· Finding Your Avatar's Desires and Fears [6:19]
· Creating Your Elevator Pitch and USP [6:12]
· Choosing a Name and Domain [12:30]
Week 4 - Course Content Creation & Outsourcing
This week is all about creating your product. Your content is basically the product whether it's in written or video format or even audio.
Videos topics include "The Ultimate Outline" where you'll learn how to break down your course all the way from the introduction to the ending outcome where they feel satisfied with the information you have given them.
The next video talks about Product Formats. After you have your outline finished, you'll be taught what is the best format for your product. Will you do text, audio, video, or a combination. This lesson helps you decide.
In the Contet Structure Blueprint video, you will learn Justin's formula or "blueprint" for that matter on how to deliver your content.
· Introduction [2:47]
· The Ultimate Outline [12:09]
· Product Formats [7:46]
· The Content Structure Blueprint [10:38]
Week 5 - Your Perfect Upsell to Maximize Sales
I am sure you have bought a product before only to be super annoyed but upsells. Well, now you're going to understand why these are so profitable because you're going to learn in this section how to create your own upsell(s) to make even more money.
In the "Understanding the Numbers" video, Justin explains to you how over time you could double or even triple the amount of money you make with your upsells. Essentially these are 'mini' products that you are going to create to compliment your main product. In the following video he explains how to make upsells easier, faster or better with his formula.
The last video talks about upsell copy and pricing. You'll learn proper copy for upsells and how to price them.
· Introduction [1:49]
· Understanding the Numbers [5:29]
· Upsell Types & Faster, Easier or Better Formula [7:46]
· Upsell Sales Copy & Pricing [11:40]
Week 6 - High Converting Sales Copy
This module is taught by someone different with an English accent. His name is Matt O'Connor. Apparently this guy had something to do with the copy for CBU course. Anyway, in this module you are going to learn all about sales & video sales letters, how to make sales through writing copy, target audiences, big ideas and things like the structure of a sales letter.
You will want to pay attention to this module as good sales copy can be the difference between success and failure.
· Basics of Copy [15:4]
· The Big Idea [10:27]
· A Copy Template [29:11]
Week 7 - The "EASY" VSL
Back with Justin again where he teaches you how to do a VSL - video sales letter. It's important to understand that most products on Clickbank have a video sales letter. Don't worry you won't have to get in front of a camera, you're going to learn how to do "text" VSL. You have probably seen this before where you see text on a screen that moves while being narrated.
The format is setup using Powerpoint followed by Camtasia. This is pretty much the old way of doing things and although I own Camtasia and love it, there are other all in one solutions out there that can do these text VSL's much easier and at a pretty low price. Just Google "text vsl tool" and you'll get a bunch of results. You can use the same format taught, just the tools will be different and probably better. What is taught is a very manual way of doing things.
You can also outsource doing this and there's a video on outsourcing as well.
· Introduction [4:43]
· PowerPoint Process [27:35]
· Camtasia Tech Training [10:05]
· Outsourcing Slide Creation, Voiceover, Video [12:19]
Week 8 - Finalizing Your Product Via Clickbank Builder, etc.
In week 8 you are going to finalize your product using your own program or the Clickbank Builder. You'll learn how to get someone that visits your page and convert them into a customer. This is a marketing step that puts you in the shoes of your customer. You'll understand how to think like them and how to put all of this together to reach a goal - sales.
The "customer experience flow" it discussed and how it looks page by page. Two important pages discussed are the sales page and the product page.
· Introduction [3:00]
· Customer Experience Flow [7:45]
· Sales Page Creation [29:09]
· Product Page Creation [8:49]
Week 9 - Getting up on Clickbank
In this week you'll learn how to set up your Clickbank account so you are all set for the Clickbank Marketplace.
You'll also learn how to set up your website and your items and to integrate your website on the Clickbank platform. You'll also learn how to do a test purchase just to make sure everything is up and running once you're finally done.
· Introduction [1:12]
· Setting Up Your Website and Items [9:30]
· Making a Test Purchase [19:03]
· Creating Your Marketplace Listing [9:15]
Not Enjoying This Review? Bored Yet?Jump Straight to Clickbank University 2.0 LEARN MORE
Week 10 - JV Managing
This is where you are going to learn how to get affiliates and JV's to promote YOUR product. There's over 100,000 affiliates using Clickbank to sell products so you are going to want to get a piece of that pie to sell yours. Justin explains the process to help you get out there so you can grab affiliates and JV partners to sell your product for you.
He goes into detail about the mentality of trying to get affiliates interested in your product. In the video "Creating Affiliate Tools" you can use the Clickbank Builder to set this up to make it easy for affiliates to promote you.
In the video "Getting into the Affiliate Circle" Justin tells you how you can try to get into this "circle." Essentially this is a group of affiliates that promote certain products that actually know each other, share strategies and so on. Think of it as a club. If you can get in, they are going to work for you and make you a ton of money. Justin breaks this down but does explain it will take some work. I just assume you are not afraid of work, right?
· Introduction [3:12]
· Affiliate Mentality and Approach [11:57]
· Creating Affiliate Tools [3:54]
· Getting Into the Affiliate Circle [14:26]
Week 11 - Split Testing
In week 11 you are going to learn how to do split testing with your sales pages or any page that involves some kind of action. Once you find which one works the best, you can declare that as the winner.
In Justin's "Testing Blueprint" he breaks down his strategy for split testing. One of the things he suggests is to wait for enough data before you do these tests. In other words you're going to need some sales first.
He also details split testing using tools sucn as VWO.com. I'd suggest doing split testing using Thrive with the WordPress platform. It's only $19 a month and you get a ton of tools including sales page, funnel builders, split testing and more. With VMO it's going to cost you at least $149 a month. That's just crazy.
Finally, they show you a case study on the previous version of CBU where they did split tests so you can get a better idea of how it is done.
· Introduction [3:31]
· The Testing Blueprint [8:12]
· How to Test Using Tools [25:54]
· The ClickBank University Case Study [17:44]
Week 12 - How to Scale
In this week you are going to learn how to scale your business. One of obvious ways is to expand on your traffic. Justin refers you to the "traffic" section of the course which we will get into later.
The stragegy that he talks about in this week is to promote other related products with the customers that you already have. This is done through a funnel using an email marketing program like GetResponse that will help you make more money down the line. Another way to scale is to create more product lines
Lastly, he talks about coaching, speaking events & consulting. Basically you'd be doing this through a live webinar where you promote a high ticket item. This isn't for everybody, but for the ones that are interested in this stuff Justin does a pretty good job explaining how to do this.
· Introduction [2:06]
· Funnel Creation with Affiliate Offers [7:13]
· Creating a Product Line [5:23]
· Coaching, Consulting, Speaking [10:52]
This ends the formal training for the vendors section. Here you are taught how to create webinars to sell products to people in a live environment. A lot of people are doing webinars these days and if you take advantage of it, you can make a lot of money.
You'll get a 13 minute video from some new guy on doing live webinars. You'll learn about the different types of sales funnels and how to successfully execute a live webinar. As I mentioned it's not for everyone, but if you are a confident speaker you can do this. Even if you are not, do some mock webinars and listen back how you did. You'll know right away what to improve on.
My Final Thoughts on the Vendors SectionIf you are strictly interested in creating your own product, I think you will have more success with this module than those that only focused on the affiliate section. The training was well laid out and covered all aspects of creating a product to market.
Keep in mind this is only on Clickbank, but from what you have learned you can also market the same product on another platfrom like JVzoo for example.
What I didn't like about this training was that it was 90% theory without many practical examples. I prefer to see things in action with an "over-the-shoulder" type training rather than a visual of someone just talking.
In a way you are left to figure things out on your own with the knowledge you attained from the lessons. However, creating a product does take a lot of effort on your part so if you follow along what was said, you should be able to execute. You may need some outside resources such as doing more research on building pages and such, but for the most part the training is all you'll need.
I'll give this section a pass because it does prepare you well for everything you need to know on launching your own product.
Traffic SectionIn this section, the most successful traffic methods from the founders are revealed. They admit they don't list ALL the traffic methods they know about. Their reasoning is that they don't want to overwhelm you with other methods.
I'd like to call them out on this claim. Traffic is going to be your hardest obstacle and you should have ALL possible traffic methods taught. Maybe they were just lazy about it and wanted to get this course done with, or they just really don't know any other methods.
In Savage Affiliates for example you get many different methods to generate traffic and that's one of the reasons I find the affiliate training superior over this course.
The training has also been sourced out to other marketers, they don't do this training themselves. Perhaps they aren't experts in traffic? Either way, I think they screwed up here. Since the course has a recurring fee, all possible traffic methods should be included. Don't you agree?
Anyway, here's the traffic methods that are taught:
This is taught by Will Flynn. You'll learn how to set up a Youtube channel and run traffic to your video via paid ads.
Facebook Ads Introduction
Taught by some guy named J.R. Fisher. It's a bit confusing because it doesn't jump into FB ads rather than talks about some mindset stuff from "How to get stuff done" to "your brain is your enemy" and "you need to convince your brain is OK" All right then!
Then you'll learn about goals, why you should use Facebook Advertising, a discussion on advertising budgets and drop shipping? Not sure why they included dropshipping in here but if you want to learn about it i do a comparison between dropshipping and affiliate marketing.
Set up Your Facebook ads with Robby Blanchard
I guess the founders of CBU are not too experienced with Facebook ads so they had to bring on a guest to teach it. You may have heard of Robby Blanchard before as he is apparently the #1 seller on Clickbank. He even has his own course out called Commission Hero which I also reviewed. Check it out.
In this training, you'll learn how to set up your Ad account, create ads, setting up your pixel, adsets and so on. It's just one video which appears to be a recorded webinar. Although it's an hour and a half long, you still are not getting near the amount of Facebook Ads training like you would find in Savage Affiliates.
Paid Search Ads with Fred Lam
You probably have heard the name Fred Lam before. He's a serial course developer in almost every aspect of marketing there is. His specialty is paid advertising in Google.
In this training it's another recorded webinar that's about an hour long. Fred gives an overview on Google and Bing ads.
The information is outdated and even in the comments section people are calling it out.
Instagram Shout-Outs by Adam Horwitz
Here, Adam shows you ways how to drive traffic via Instagram to either your affiliate product or vendor product.
The tactic is using influencers to post "shout outs" of your offer. This can drive loads of hits to your page and is actually very targeted because you are choosing influencers that are in your niche.
ToolkitSome of these "tools" are not tools at all such as Godaddy where they show you how to get a domain name. Not sure why this is here. They also recommend video editing software called Camtasia which is a program I use myself but it's not cheap.
A cheaper alternative to Camtasia recommended is called APowersoft but it's just for recording your screen. You can just Jing for free but can only do 5 minutes of recording - if that works for you.
Canva is another resource mentioned which I also use and it's free but there is a paid version. The free version is great and I suggest you use it also.
For split testing, they recommend Visual Website Optimizer. This is expensive. I suggest getting a Thrive membership instead at only $19 a month which includes ALL the tools you will ever need from sales page builders, optins, split testing and so much more. Check it out.
They also mention using Hootsuite for managing your social media accounts and to increase social media activity. There's a free and paid option for this.
For email, they promote AWeber. I'm going to tell you right now to get GetResponse instead - I use it and it's a great platform with their workflows and automations. Their chat support is great too and always available if you need help.
So What do I Recommend Instead and is a Better Alternative to CBU 2.0?I have two options for you depending on what you want to accomplish. If you are a complete newbie and want to learn affiliate marketing from scratch without creating a product, I highly recommend Savage Affiliates.
This course is perfect for noobs, does not have a monthly recurring fee and costs just $197.
You will learn many different traffic strategies including SEO which is not taught in CBU 2.0. You'll learn how to create an authority blog that will bring in passive income in your sleep, literally. There's well over 100 videos of content and completely overshadows CBU 2.0.
The training is not outsourced either, it's all done by Clickfunnels 2 Comma club winner Franklin Hatchett. It's the best affiliate marketing training in my opinion and i'm also a member of his course. It's helped me make a lot more money in affiliate marketing and i'm not even a newbie.
Imagine what it could do for you.
So check out my Savage Affiliates Review and Video Walkthrough of the course. It will be worth a couple minutes of your time, trust me!
The next option is The Authority Site System
This course is dedicated to showing you how to build an "authority site" only. It's very advanced but the training is also geared towards beginners. They way how they build sites is just the way I do, so I know it's good.
It's a little more expensive, but if building a site that makes passive income day after day interests you, this is the course to get.
I strongly suggest you set aside one hour and check out their free training webinar here.
You are going to learn a lot.
You'll also want to see my Authority Site System Review for a deeper look into the course. I'm also a member so I take you right in.
If I have not done a good job convincing you that CBU 2.0 is not something I can recommend, you're free to pick up the course - just click here for access.
Let’s look at the pros and cons of CB University 2.0 and see if it lives up to the hype.
The Good Points:
1) One of the strongest points about CB University is that it covers both affiliate marketing and product creation. This is definitely an improvement on the earlier version which only covered product creation.
With the 2.0 version you have more flexibility. Generally, beginners will find it easier to start off as an affiliate… and as their knowledge and experience gets better, they’ll be able to take on the more daunting challenge of becoming a product vendor.
2) The training itself is detailed with notes, videos and over-the-shoulder instructions. The methods are clearly explained in a step-by-step manner and even the greenest beginner will be able to follow along without difficulty.
3) The people behind CB University 2.0 (Matt Hulett, Adam Horwitz, Justin Atlan) are all accomplished marketers in their own right. They are NOT fly-by-night scammers who will take your money and run. This is crucial when choosing to spend money on any ‘make money online’ course.
4) The training is simple to follow, but is extremely in depth. The training for becoming a vendor on ClickBank is broken down into 12 weeks.
· Week 1 – How It Works
· Week 2 – Finding Your Perfect Product
· Week 3 – Creating Your Avatar
· Week 4 – Creating Your Product
· Week 5 – Creating your Perfect Upsell
· Week 6 – Sales Copy & Conversion Maximizing
· Week 7 – The Easy Video Sales Letter
· Week 8 – Finalizing your Product
· Week 9 – Getting onto ClickBank
· Week 10 – Attracting & Managing JV Relationships
· Week 11 – Split Testing
· Week 12 – Scaling your Success
· Bonus: Selling High Ticket Products on Webinars
And the training for ClickBank affiliates is spread out over 8 weeks:
· Week 1 - Affiliate Marketing on ClickBank
· Week 2 - Understanding Affiliate Marketing
· Week 3 - Finding Your Passion
· Week 4 - The Ultimate Affiliate Funnel
· Week 5 - Free, Free, Free: Always Over Deliver
· Week 6 - Writing the Perfect Swipe
· Week 7 - The Email Blueprint
· Week 8 - Scaling and Expanding
· Bonus: Running Affiliate Promotions
So, you’re going to be busy with this training for quite a while. Ideally, it’s best to choose one method and go all out with it. Most beginners would do well to start off with affiliate marketing.
5) The product comes with a 60-day money back guarantee. So, you have 2 months to give CB University 2.0 a test run. We’re guessing that once you join, you’ll probably stick around for a long time because it has that much value.
6) CB University has a forum for you to hang out with your peers and ask questions and mingle with other fellow marketers. It’s an active community that’s supportive and you’ll learn a lot from there.
This beats buying some eBook from some unknown marketer and being left to your own devices to figure it out, while the marketer has taken your money and run off.
7) The program is also equipped with a very useful toolkit that you’ll use over and over in your business. Basically, it’s a set of tools and online video training that covers some of the tech stuff that most beginners struggle with.
Here’s a list of some of the ‘tools’ inside:
· Camtasia Alternative: APowersoft for Screen Recording
· Creating a Sales Presentation with PowerPoint
· Demographic Research with Google & Twitter
· Design Banners, Posts, & Giveaways with Canva
· Enhance Your Social Media Activity with Hootsuite
· Increasing Conversions with Optimonk
· Introduction to Tools
· Outsourcing with UpWork
· Recording Your Sales Video with Camtasia
· Sending Broadcasts and Automating with AWeber
· Setting Up Your Funnel with CB Builder
· Setting Up a Custom Domain with GoDaddy
· Split Testing with Visual Website Optimizer
· Video Editing with Camtasia
8) There are also live Q & A sessions for members where more training is provided. For those who are unable to attend, you can always catch up on these sessions which are recorded and uploaded in the members area. The value in these sessions more than make up for the monthly fee.
The Bad Points:
1) Just like any online course, you’ll need to study and apply what is taught. Information is useful, but action is the foundational key to all success.
The problem is that most newbies hesitate to act on the information. You must overcome this mental obstacle to see success. CB University is not a winning lottery ticket. You MUST do the work.
2) The amount of information in CB University can be overwhelming to a beginner and may make them him/her that the process is too difficult.
The best way to get around this problem will be to focus on just being an affiliate, instead of a vendor. Once you’ve learned the ropes and are generating affiliate commissions, you’ll be more confident to take the leap and become a product vendor.
3) The membership is a recurring fee. A beginner who is strapped for cash may find that the monthly fee is a burden. The fee gets much higher if you choose the upgrade (Builder 2.0).
What they don’t tell you is that you can get a page builder like Thrive Architect or OptimizePress 3.0 for a one-time fee and build your pages at a much lower cost. Well, now you know.
Should You Get It?
A resounding YES! This is one of the best online marketing courses on the planet and it’s the benchmark when it comes to ClickBank training.
The fact that it covers both affiliate marketing and how to be a vendor in the ClickBank marketplace makes this a truly well-rounded training program.
With thousands of students and many success stories, the product delivers what it says beyond a shadow of a doubt. If you wish to make a decent side income, this course is for you.
If you wish to make income that will allow you to quit your day job and have location independence and freedom, CB University will help you get there.
If you want to be a millionaire, guess what? Yup! This course is for you too. ClickBank has made millionaires out of several vendors and affiliates. If you do the work and follow the training closely, success can be yours too.
>>> Get “CB University” Now <<<